﻿using System;
using System.Drawing;
using System.Collections.Generic;
using System.Text;
using PH.Map;
using PH.Common;

namespace Hoshimi.Final
{
    class Mision
    {
        private Point ObjetivoPoint1;
        private int Empieza1;
        private int Termina1;

        public Point ObjetivoPoint
        {
            get { return ObjetivoPoint1; }
        }
        public int Empieza
        {
            get { return Empieza1; }
            set { Empieza1 = value; }
        }
        public int Termina
        {
            get { return Termina1; }
        }

        public Mision(Point Punto, int Empieza, int Termina)
        {
            this.ObjetivoPoint1 = Punto;
            this.Empieza1 = Empieza;
            this.Termina1 = Termina;
        }

        public Mision()
        {
            this.ObjetivoPoint1 = new Point(0,0);
            this.Termina1 = 0;
            this.Empieza = 0;
        }
    }
}
